What We Liked..
Very solid gameplay
Fun pet system
.. and what we didn't
Aging graphics
Heavy cash shop
Eudemons Online is a classic 2.5D MMORPG that offers traditional gameplay and a unique feature involving pets. Players will acquire, level and raise numerous Eudemons alongside their main classes to be effective in combat. Eudemons have their own skills and abilities that makes each class playthrough unique. The game utilizes traditional browser-like features like auto-pathing, grinding and RNG gear upgrading to name a few. For a free to play title, the cash shop is very influential which is to be expected. Eudemons Online's strength is in its classic gameplay, giving fans of 'Asian Grinder' games a solid game to get hooked onto. It's weak points are the aging engine and graphics, plus the advantageous cash store. Overall, Eudemons Online is a great window into the classic non-3D MMORPG titles of the past, and is worth a look if you're a fan of what it offers.
What We Liked..
Available on Steam
Fun and fluid combat
gorgeous art style
solid voice acting
.. and what we didn't
Combat gets repetitive after a while
lack of endgame content
English version has halved exp rates and double energy costs
obnoxious stamina system
too many P2P/P2W elements
server issues and long loading times
Anime MMORPGs are a rare breed. Good ones anyway, and for use anime and MMO fans, that’s a darn shame. So when a good Anime MMORPG comes around, we play it as long as we can and cherish it more than that all-red Pokeball.
SoulWorker is a refreshing entry into the somewhat sparse Anime MMORPG genre. The art style is just plain gorgeous, and the combat is fast and furious, no Vin Diesel required. And most importantly, the game is fun.
While it lasts at least. The game is still young, but in its’ current state, there just isn’t enough to do. Players will have a blast in the initial hours, but once the serious grinding starts, the fun drops off a cliff. The endgame is pretty nonexistent, and what little there is to do, isn’t very enjoyable. Soul Worker is an instanced based, dungeon hack and slash, and it can get very repetitive very quickly. And the alterations that Game Forge made to the game, make the bad aspects of Soul Worker even worse. In its’ current state, it doesn’t have much in the way of lasting power, but it’s a great way to spend a weekend or two with friends.
What We Liked..
Faster gunplay than other games that sets it apart
Good amount of weapon customizations including accessories like keychains
Easy join and leave game lobbies to get into the action quicker
.. and what we didn't
Very generic maps and gameplay features
Not new player friendly as newbie lobbies are empty all the time
Only 5 maps since 2016
Watch the trailer:
Zula is a full 3D, team-based first person shooter that's been out since 2016, developed by IDC Games. The setting for its matches take place in present modern day era, and players can battle it out on a variety of realistic maps from Turkey to Ukraine, and the battlefield designs are strategic.
The gunplay is incredibly fast-paced and shooting feels excellent as bullet sprays are quick. This means enemy players die quicker, resulting in a hectic and frantic feeling in matches. However, the core gameplay is generic and bland as there are only 5 maps. This is further accentuated by the limited amount of game modes that we've already seen in similar games.
Overall, Zula is a decent free to play first person shooter that delivers fast paced action matches if that's what you crave from your FPS games. It has long haul progression systems for player levels to unlock weapon upgrades, in addition to skins and customization from both in-game and cash store to keep you busy.
What We Liked..
Intuitive UI functionality
Healthy playerbase
.. and what we didn't
Difficult for free players
Localization issues
Genre: strategy, war, simulation
Setting: present
Graphics: animated artworks
PvP: all vs all guild or factions PvP
Generals: Art of War is a free to play browser-based strategy game. Set in a modern-day period in which authentic military elementsdoesn't look modern but if that's not your concern, then gameplay will feel very familiar to veterans. New players can ease their way in thanks to a good tutorial, and the community is large enough to support engaging alliances that is a core feature for team-play in larger warfare. The game does have a cash shop and while beneficial, players can opt to play for free and still make progress.
What We Liked..
Well-made backdrops
The anime fans might appreciate it
No one’s making us play it
.. and what we didn't
Practically nonexistent gameplay
Déjà vu exploding from every pore
Dozens and dozens of clones
Taken from a phenomenon popular in the Land of the Rising Sun, SAO's Legend is a free-to-play MMORPG browser game, with no need to download the game client.
The game allows us to choose from one of four classes, composed of classical archetypes which we have become accustomed to, then we dive immediately into the game world without too many narrative frills narrative to slow us down.
What is immediately apparent it is that the development team has opted to offer users a smoother and faster experience, which wastes no time and mainly focuses on expedited progression through the game maps rather than on exploring and deepening the plot.
It’s an experience only suited to more casual players looking for something uncomplicated and can fit in perfectly with the often restricted hours often available to this user group.
What We Liked..
Large group PvP options
Extensive character customization options
Beautiful graphics
.. and what we didn't
Flawed level system
Disconnected world
Slow progression
Unlock the mysterious and unknown treasures hidden around the realm of Nexus, in this massively multiplayer, sci-fi fantasy online role-playing game.
Wildstar takes place on planet Nexus, where a powerful race known as the Eldan have disappeared, leaving behind wealth and technology for you to explore - and now it’s completely free.
Wildstar was created by Carbine Studios and went free-to-play on September 29, 2015, removing its required subscription-based feature.
After 8 long months of redevelopment, Carbine is now handing every player a metaphorical key, in which a fictional world filled with action-based combat awaits you.
What We Liked..
Fun combat system
Great graphics for a browser game
Not required to buy anything from cash shop
.. and what we didn't
Takes a long time to load graphics
Limited class choices
Repetitive gameplay and questing
Dark Omen is a high fantasy browser-based MMORPG that pits you and other heroes against a demon invasion and you must save your world. The game is free to play and features in-depth MMORPG systems like PvE dungeons, PvP arenas, Guilds and more which is great for browser players.
The game offers limited class choices at launch, but makes up for it with very good graphics and combat mechanics. Content isn't original, but offers enough progression such as upgrading mounts, gear and more to keep players interested at the end-game.
What We Liked..
lots of strategy involved
clean graphical style
easy to pick-up and play
.. and what we didn't
really slow going
lots of gated elements
gold can give too great of an advantage
Call of War: 1942 is a strategy game set during World War 2. You build, you expand, you go to war, and yes – you exploit. Call of War is most definitely a 4X (eXplore, eXpand, eXploit, and eXterminate) game, and even if that genre isn’t quite familiar to you, you’ve probably heard of another immensely popular 4X game: Civilization. Call of War takes the concepts of a 4X game and applies them to a free-to-play model.
What We Liked..
Historical accuracy and attention to detail
Beautiful graphics
Intuitive interface
Free-to-play model
.. and what we didn't
Slow pace of gameplay
Underdeveloped PvP
Genre: strategy, war, managerial, simulation
Setting: city, historical, present
Graphics: animated artworks
PvP: PvE
Rise of Cultures is a strategy game for browsers and mobile devices developed by InnoGames. The game takes players on a journey through different eras of human history, starting from the Stone Age and ending in the Middle Ages. Players must build and manage their cities, research new technologies, and engage in battles with other players.
One of the key features of Rise of Cultures is its emphasis on historical accuracy. The game provides players with a detailed representation of the cultures and societies of each era, including their architecture, technology, and military tactics. This attention to detail makes the game both educational and immersive.
In terms of gameplay, Rise of Cultures offers a variety of activities to engage in: you can build and upgrade buildings, gather resources, and train troops, both solo or with your fellow guild companions.
One of the biggest strengths of Rise of Cultures lies in its graphics. The artworks are stylish, beautiful and detailed, and they really bring the historical eras to life. The interface is intuitive and easy to use, making it extremely accessible to both new and experienced players.
Rise of Cultures also features a well-balanced free-to-play model. While it does offer in-app purchases, you can enjoy the full experience without spending any money, for real. This makes it a great option for players who are looking for a high-quality game without breaking the bank.
However, there are also some downsides...
Some players may find the pace of the game to be slow, as it can take time to gather resources and build up a strong city. Also, the multiplayer component is quite underdeveloped as the main emphasis of the game is on PvE: while somebody could consider it as an advantage, those looking for a hard challenge against other human players are going to be disappointed.
Overall, Rise of Cultures is a solid strategy game that offers a lot of worthy content. Its historical accuracy and attention to detail make it stand out from other games in the genre, and its free-to-play model makes it accessible to a wide range of players.
What We Liked..
Gorgeous hand-painted art
Deep class experimentation
Cozy and satisfying grind loops
.. and what we didn't
Cluttered and dated UI
Performance hiccups and lag
Opaque systems
Steep learning curve
Tree of Savior is a Korean isometric MMORPG from IMC Games that wears its old-school sensibilities—and its Ragnarok Online heritage—on an embroidered sleeve.
The first thing that hits you is the look: painterly backdrops, chibi-but-detailed character sprites, and particle effects that bloom like magic confetti.
The second thing is the class system. You don’t just pick a role; you stitch one together from multiple class advancements, mixing archetypes (Wizard, Swordsman, Archer, Cleric, Scout) with a smorgasbord of subclasses to create a build that’s either brilliantly synergized… or hilariously cursed. That freedom is the game’s identity: it’s a sandbox for build-tinkerers.
Combat is quick and flashy—an action-oriented click/keyboard/controller affair where positioning, cooldowns, and mob herding matter. The PvE loop leans hard into grinding, with quest hubs, instanced dungeons, raids, challenge modes, and field farming that feels cozy when you’re in the groove. Gear progression, attributes, enchants, and ichors layer on long-term goals, while the soundtrack—light, whimsical, and nostalgic—keeps the mood buoyant.
It’s not all cotton-candy clouds. Tree of Savior has historically struggled with a clunky UI, uneven onboarding, and performance hiccups during busy scenes. Some systems are opaque until you live in them, and the meta can feel like a moving target. Monetization and event cadence have waxed and waned over the years, and the population varies by region and season.
Still, when Tree of Savior clicks, it really clicks. It’s that rare MMO where experimentation is the point, where you load into a sunny field, turn monsters into fireworks, and tweak your build for “just one more” percent. If you crave expressive character building, cozy mob mowing, and throwback vibes with modern sparkle, this quirky canopy of a game is worth climbing.