What We Liked..
Engaging turn-based combat
Rich and immersive storyline
Diverse and detailed environments and lore
.. and what we didn't
No adrenaline with the turn-based combat
Initial learning curve
Honkai: Star Rail is a free-to-play, turn-based role-playing online game developed by HoYoverse, already known for its flagship game Genshin Impact. Set in a vibrant sci-fi universe, players traverse diverse worlds aboard the Astral Express, engaging in strategic battles and uncovering a rich narrative.
Honkai: Star Rail propels players into a universe teeming with adventure, mystery, and a dash of interstellar whimsy, shifting gears from real-time action to a more strategic, turn-based combat system, offering a fresh yet familiar experience for both veterans and newcomers.
The game introduces you to the Astral Express, a cosmic locomotive that serves as your gateway to a multitude of worlds, each with its own unique aesthetic and lore. From the icy expanses of Jarilo-VI to the bustling, futuristic cityscapes of the Xianzhou Luofu, the environments are crafted with meticulous detail, making exploration a visual treat.
Combat in Honkai: Star Rail is where strategy enthusiasts will find their playground. The turn-based system requires thoughtful team composition and skill synergy. Each character brings distinct abilities to the table, and mastering their interplay can lead to satisfying victories against the game’s diverse array of adversaries. The inclusion of elemental affinities and status effects adds layers of depth, ensuring that battles remain engaging as you progress.
Narratively, the game doesn't shy away from complexity. The storyline is rich with interwoven character arcs, political intrigue, and philosophical musings on the nature of civilization and the cosmos. Side quests and character-specific missions further expand the lore, providing a comprehensive understanding of the game's universe.
However, it's worth noting that, like many free-to-play games, Honkai: Star Rail incorporates a gacha system for character and equipment acquisition. While it's entirely possible to enjoy the game without spending money, progression can be slower, and obtaining specific characters may require patience or luck.
What We Liked..
Customizing your mechs is lots of fun Fast-paced PvP battles Fast growing community Lots of tournaments and events
.. and what we didn't
Not pretentious graphics
Mech Arena is a fast-paced PvP mech shooter with competitive mayhem for everyone.
Choose from dozens of Weapons and Mechs with special abilities for endless combinations. Fight with friends or compete in a global arena of players, maps, and modes.
Take on the world in the most explosive, fun, and chaotic sport the future has to offer — Mech Arena.
What We Liked..
Deep mech customization options
Strong mix of PvP and PvE
Stunning visuals and atmospheric maps
.. and what we didn't
Balance issues between mech classes
Long matchmaking times
Progression system feels grind-heavy
Steel Hunters drops you into a war-torn futuristic battlefield where towering mechs and elite pilots engage in fast-paced tactical skirmishes. Combining elements of battle royales, MOBA, and third-person shooters, it challenges players to outwit, outgun, and outmaneuver each other in chaotic, yet strategic encounters.
Developed by Kingsoft and driven by Unreal Engine 4, the game stands out for its crisp visuals, highly customizable mechs, and the delicate balance between survival mechanics and deep progression systems. Players select from a roster of distinctive steel titans, each equipped with its own weapons, abilities, and playstyle, and then jump into large, open arenas riddled with environmental hazards, loot zones, and rival hunters.
The core gameplay revolves around PvEvP (Player vs Environment vs Player), where AI-controlled enemies and real opponents create a constant layer of danger. As you eliminate targets and complete objectives, you gain upgrades on the fly—enhancing your mech’s firepower, armor, and mobility.
Resource gathering, stealth ambushes, and tactical positioning are key components, offering a more methodical pace than your standard run-and-gun shooter.
The mix of tactical decision-making, mech customization, and intense firefights helps Steel Hunters to carve its niche in the increasingly crowded PvP market. It's not for everyone, but for those who enjoy Titanfall’s mechs with a hint of Escape from Tarkov’s tension, it just might be a hidden gem worth exploring.
What We Liked..
A must-try for all the Star Trek fans Nice strategic approach
.. and what we didn't
The grind
Star Trek: Fleet Command is a new free-to-play MMORTS set in the universe of Star Trek.
You'll be thrown into the chair of the captain of a space fleet, where you'll have to prove your strategic war skills in a real-time space combat experience, both on PC and mobile devices.
Pledge allegiance to iconic factions like the United Federation of Planets or the Klingon Empire, then navigate a 30-year campaign from Lieutenant Commander to Rear Admiral.
With over 50 ship designs and strategic base-building mechanics, the game offers depth and immersion for both Trekkies and strategy enthusiasts alike.
What We Liked..
Very colorful
Easy to pick up and play
.. and what we didn't
Childlike
Still in beta
No PVP until level 40
Watch the trailer:
Aura Kingdom is a fantasy MMORPG published by Aeria Games on a free-to-play format. The closed beta was released in 2013 while the open beta was released in 2014. The game is very colorful and rather cute.
This game offers you the chance to become the hero that saves the universe of Aura Kingdom from the grips of evil as well as from the bandits who, after being expelled for years have now returned with even more power than ever. The game lets you choose one of 8 different classes and one of 7 different companions , or “Ediolons” who fight at your side. The game has something for all different tastes, leaving the player with a remarkable sense of choice.
The game is most suited for children as most of the human characters in the game are young. It seems the makers of the game tried to appeal to younger gamers and kind of set aside the wants of more mature, sophisticated gamers. Taking into consideration the more RPG like choices and battle system, it's best for each individual player to form their own opinions about the game's childlike traits.
What We Liked..
Visceral mech combat
A variety of weapons and modules to tweak your mechs
Gorgeous visuals with the Unreal Engine 5
.. and what we didn't
Similar to its predecessor
Some matchmaking issues
War Robots: Frontiers takes the classic War Robots formula and catapults it into the realm of high-fidelity, physics-driven mayhem. Published by My.com, this third-person mech shooter offers large-scale battles where hulking war machines clash in destructible environments. Unlike its mobile predecessor, Frontiers is built from the ground up for PC and consoles, leveraging Unreal Engine 5 to create more immersive combat scenarios.
The game focuses on team-based, objective-driven battles, where players pilot powerful mechs—called "War Robots"—customizing their weapons, armor, and abilities to fit their playstyle. Whether you prefer agile skirmishers, heavy artillery platforms, or tank-like juggernauts, Frontiers has a mech for you. Combat is dynamic and fast-paced, emphasizing strategy, positioning, and environmental destruction. Buildings crumble under heavy fire, providing both tactical opportunities and chaotic spectacle.
Customization is a big deal here, allowing players to tweak their machines with different weapons, modules, and abilities. The movement system is more refined than in the original War Robots, with smoother animations, better weight distribution, and an overall more polished feel. The maps are large and varied, featuring urban battlegrounds, industrial zones, and open wastelands.
For fans of mech-based destruction, War Robots: Frontiers delivers thrilling, high-octane action, estabilishing itself as one of the best online shooter of 2025.
What We Liked..
It's Star Trek!
Wandering through space is a joy
Good representation of galactic battles
Great character customization system
.. and what we didn't
Some repetitive quest types
Unworthy animation
Star Trek Online is an MMO developed by Cryptic Studios and inspired the eponymous television series.
Chronologically, it is set thirty years after the conclusion of the events of Star Trek: Nemesis and drops us in the middle of the rekindled conflict between the Federation and the Klingons, without forgetting about the Borg, always lurking in the background.
Character customization is very good and allows you to choose between three different factions, with numerous races for each, and three distinct classes between them.
Customization also extends to physical appearance and choice of skills.
During the game we will have the opportunity to complete assignments on foot or aboard our personal spaceship.
On foot, the game seems like an action/RPG hybrid where we directly control our character through a third-person view.
Aboard the ship, however, we will have the opportunity to fight and to explore the surrounding area.
Graphically the game is very good but is lacking in some technical fields, one of which is the animation in the third-person sections.
All in all, it's a good game for fans of the genre and a great game for avid fans of Star Trek.
What We Liked..
Graphically beautiful presentation
Imaginative and vibrant locations
Huge variety of items to find and skills to learn
.. and what we didn't
Repetitive gameplay
NPC's seem "wooden" and lack personality
Combat can be frustrating
Runes of Magic has everything you might expect from an old-style MMORPG.
It is captivating, extremely varied and rather vast; offering a fun and challenging experience to new and veteran RPG players alike.
The game's strengths undeniably rest with its variety, as there are hundreds (if not thousands) of objects to find, collect and / or create.
Whilst the graphics may appear dated by modern standards, Runes of Magic is a perfectly good title for anyone who wants a decent MMORPG without having to spend a fortune.
What We Liked..
Addictive factory-building loop
Stylish combat with real tactics
Gorgeous sci-fi atmosphere
.. and what we didn't
UI and tutorials overload
Grind spikes mid-to-late game
Monetization trust issues
Arknights: Endfield takes the Arknights name, politely sets the tower-defense homework to the side, and sprints into a slick sci-fi action RPG that’s weirdly in love with industrial logistics. You play as the Endministrator (yes, that’s the title—no, you don’t get dental), dropped onto the dangerous world of Talos-II where exploration, combat, and corporate-grade resource extraction all smash together into one busy, glittering package.
Moment-to-moment, you roam broad zones, pick fights with hostile wildlife and mechanized nightmares, and scoop up materials like a loot-hungry raccoon. Combat is real-time, party-based, and built around swapping between characters to chain abilities and maintain pressure. It’s not pure button-mash chaos, though—the best fights reward planning: positioning, cooldown timing, and element/team synergies matter, especially when enemies start punishing sloppy play.
Then the game’s “Wait, what genre is this?” hook kicks in: base-building. You don’t just craft a sword and call it a day—you build production lines. Power networks, miners, processors, conveyors, and all the little pieces that turn “random rock” into “high-grade widget that upgrades your squad.” When it works, it’s deeply satisfying in the same way cleaning a messy room is satisfying… if the room fought back and required electricity routing.
The catch? Endfield is ambitious to a fault. Tutorials can feel like a firehose, menus can resemble an accountant’s fever dream, and the monetization/gacha layer hangs over progression like a smug little raincloud. Still, if you want an anime sci-fi adventure where you can duel monsters and micromanage an industrial empire, Endfield’s unusual blend has a real bite.
What We Liked..
Zany Shard Card twists
Crisp and readable gunplay
Roles fit varied playstyles
.. and what we didn't
Aggressive monetization bloat
Card RNG can snowball
Balance swings between patches
FragPunk is a free-to-play, team-based FPS that splices hero abilities into a bomb-plant/defuse framework, then throws the rulebook in a blender with its signature Shard Cards
At the start of a match—and between rounds—teams draft modifiers that can bend reality in hilarious (and sometimes horrifying) ways: low gravity, headshots-only rules, or even quirks like boosting allies by shooting them with friendly bullets or crouching to “lay” healing eggs.
The result is a tactical shooter where positioning and economy still matter, but each round becomes a fresh puzzle you solve with your squad’s Lancers, loadouts, and card combos. It’s fast, it’s loud, and at its best, it captures that “one more round” energy better than many modern shooters.
Beneath the chaos lives a very readable shooter.
Weapons kick just enough to reward control, time-to-kill keeps fights spicy without being instantly over, and abilities are impactful without (usually) smothering gun skill.
The main mode, Shard Clash, is Counter-Strike-esque with a twist; if a match ends deadlocked, a sudden-death 1v1 Duel decides it—pure spectacle and a great “clip this” moment.
Maps lean colorful and legible over gritty realism, and the roster of Lancers covers scouts, controllers, duelists, and explosive experts, so you can fill a role even if your aim’s still waking up.