What We Liked..
Fantastic class skill system
Free to play with no content paywall
Decent graphics and optimization
.. and what we didn't
Few server locations
Relies of unfavorable gear progression system
Guardians of Ember is a fantasy isometric action MMORPG that features six MMO classes and four races to play as. For a free to play game, the PvE and PvP content on offer is decent. The game's best feature is its class combat mechanics, that lets players change skills depending on what weapon is equipped in addition to an in-depth skill tree system that encourages multiple builds. This keeps gameplay refreshing until the late game. While animations are good, other artistic assets are mediocre at best. What holds it back is its decision to rely on conventional progression systems like gear enchanting instead of shaking things up. Ultimately, Guardians of Ember is still a fun game to play especially when in groups for dungeons.
What We Liked..
Available on Steam
Fun and fluid combat
gorgeous art style
solid voice acting
.. and what we didn't
Combat gets repetitive after a while
lack of endgame content
English version has halved exp rates and double energy costs
obnoxious stamina system
too many P2P/P2W elements
server issues and long loading times
Anime MMORPGs are a rare breed. Good ones anyway, and for use anime and MMO fans, that’s a darn shame. So when a good Anime MMORPG comes around, we play it as long as we can and cherish it more than that all-red Pokeball.
SoulWorker is a refreshing entry into the somewhat sparse Anime MMORPG genre. The art style is just plain gorgeous, and the combat is fast and furious, no Vin Diesel required. And most importantly, the game is fun.
While it lasts at least. The game is still young, but in its’ current state, there just isn’t enough to do. Players will have a blast in the initial hours, but once the serious grinding starts, the fun drops off a cliff. The endgame is pretty nonexistent, and what little there is to do, isn’t very enjoyable. Soul Worker is an instanced based, dungeon hack and slash, and it can get very repetitive very quickly. And the alterations that Game Forge made to the game, make the bad aspects of Soul Worker even worse. In its’ current state, it doesn’t have much in the way of lasting power, but it’s a great way to spend a weekend or two with friends.
What We Liked..
Highly addictive combat and game play
Good amount of maps to make up for the small number of game modes
Surprisingly deep progression including skill trees
Crafting and itemization
Good match-making for balanced fights
No pay to win
.. and what we didn't
Long wait times for match queues
Unnecessarily long tutorials
Released in 2013, Panzar is a team-based arena PvP MMO that features eight fantasy RPG classes to pick from, and players can fight on a large variety of maps and modes . Panzar is incredibly polished, and its 3D game play emphasizes on skillful combat that's made interesting thanks to the unique skill abilities of each class that resembles an MMORPG or fantasy RPG game. Expect a group composition to comprise of Tanks, damage dealers, healers and even support roles.
While game play is fun and addictive , the semi-low population causes long queues, especially on non prime time. The in-game cash shop on the other hand is a refreshing take on paying to progress , as Panzar's progression revolves around spending time to enhance your class, and not paying for items outright. Overall, Panzar is still a stellar game that could benefit from a shot in the arm and new players.
What We Liked..
Deep Customization
Nemesis System
Fun Gameplay
.. and what we didn't
Poor Graphics
Confusing HUD
Lots of premium content
Based on famed table top game Champions, Champions Online is a recently free-to-play MMORPG created by City of Heroes developer Cryptic Studios. Champions online is a comic book lover’s ideal virtual world. While it has its issues, mostly related to graphics, playing through Champions is still an enjoyable romp filled with a plethora of well executed ideas. The game creates a rich yet traditional MMO experience, however much of the game’s systems and classes are locked behind a subscription-based paywall.
The combat feels, for the most part, very traditional. It’s a variation of the classic tab targeting system we’ve come to love, and expect from games like World of Warcraft and Star Wars: The Old Republic. What differentiates combat the most is the ability to enter combat with a unique ability called a travel power. Travel powers are pretty much exactly as the sound, superpowers that allow for different methods of travel. There are a plethora of travel powers to choose from, each compliments a certain class type, however you can choose whichever you are most fond of.
What We Liked..
Large group PvP options
Extensive character customization options
Beautiful graphics
.. and what we didn't
Flawed level system
Disconnected world
Slow progression
Unlock the mysterious and unknown treasures hidden around the realm of Nexus, in this massively multiplayer, sci-fi fantasy online role-playing game.
Wildstar takes place on planet Nexus, where a powerful race known as the Eldan have disappeared, leaving behind wealth and technology for you to explore - and now it’s completely free.
Wildstar was created by Carbine Studios and went free-to-play on September 29, 2015, removing its required subscription-based feature.
After 8 long months of redevelopment, Carbine is now handing every player a metaphorical key, in which a fictional world filled with action-based combat awaits you.
What We Liked..
Very solid gameplay
Fun pet system
.. and what we didn't
Aging graphics
Heavy cash shop
Eudemons Online is a classic 2.5D MMORPG that offers traditional gameplay and a unique feature involving pets. Players will acquire, level and raise numerous Eudemons alongside their main classes to be effective in combat. Eudemons have their own skills and abilities that makes each class playthrough unique. The game utilizes traditional browser-like features like auto-pathing, grinding and RNG gear upgrading to name a few. For a free to play title, the cash shop is very influential which is to be expected. Eudemons Online's strength is in its classic gameplay, giving fans of 'Asian Grinder' games a solid game to get hooked onto. It's weak points are the aging engine and graphics, plus the advantageous cash store. Overall, Eudemons Online is a great window into the classic non-3D MMORPG titles of the past, and is worth a look if you're a fan of what it offers.
What We Liked..
Immersive sci-fi atmosphere
RTS elements
A lot of complexity for hardcore gamers
.. and what we didn't
Difficult for beginners
Small community (but it's still a closed beta)
Watch the trailer:
When reviewing a MOBA in 2015, the n. #1 question to address is: do we really need another one? Is there anything original enough to make it worth playing? The short answer, in Supernova's case, is yes.
Apart from the original-but-not-so-much sci-fi \ space setting (which at least is not the same ol' fantasy one), Supernova brings an appreciated dose of strategy and complexity thanks to its RTS elements: minions don't spawn at predefined intervals to follow the same, computer-defined path, but are controlled directly by players.
You'll have a tech tree to research, and resources to spend to buy the most appropriate units for your objectives, just like in a RTS game.
This really adds a lot of gameplay opportunities, and we're sure that hardcore players looking for a deep, complex game will find in Supernova a great fit.
What We Liked..
Faster gunplay than other games that sets it apart
Good amount of weapon customizations including accessories like keychains
Easy join and leave game lobbies to get into the action quicker
.. and what we didn't
Very generic maps and gameplay features
Not new player friendly as newbie lobbies are empty all the time
Only 5 maps since 2016
Watch the trailer:
Zula is a full 3D, team-based first person shooter that's been out since 2016, developed by IDC Games. The setting for its matches take place in present modern day era, and players can battle it out on a variety of realistic maps from Turkey to Ukraine, and the battlefield designs are strategic.
The gunplay is incredibly fast-paced and shooting feels excellent as bullet sprays are quick. This means enemy players die quicker, resulting in a hectic and frantic feeling in matches. However, the core gameplay is generic and bland as there are only 5 maps. This is further accentuated by the limited amount of game modes that we've already seen in similar games.
Overall, Zula is a decent free to play first person shooter that delivers fast paced action matches if that's what you crave from your FPS games. It has long haul progression systems for player levels to unlock weapon upgrades, in addition to skins and customization from both in-game and cash store to keep you busy.
What We Liked..
Gorgeous hand-painted art
Deep class experimentation
Cozy and satisfying grind loops
.. and what we didn't
Cluttered and dated UI
Performance hiccups and lag
Opaque systems
Steep learning curve
Tree of Savior is a Korean isometric MMORPG from IMC Games that wears its old-school sensibilities—and its Ragnarok Online heritage—on an embroidered sleeve.
The first thing that hits you is the look: painterly backdrops, chibi-but-detailed character sprites, and particle effects that bloom like magic confetti.
The second thing is the class system. You don’t just pick a role; you stitch one together from multiple class advancements, mixing archetypes (Wizard, Swordsman, Archer, Cleric, Scout) with a smorgasbord of subclasses to create a build that’s either brilliantly synergized… or hilariously cursed. That freedom is the game’s identity: it’s a sandbox for build-tinkerers.
Combat is quick and flashy—an action-oriented click/keyboard/controller affair where positioning, cooldowns, and mob herding matter. The PvE loop leans hard into grinding, with quest hubs, instanced dungeons, raids, challenge modes, and field farming that feels cozy when you’re in the groove. Gear progression, attributes, enchants, and ichors layer on long-term goals, while the soundtrack—light, whimsical, and nostalgic—keeps the mood buoyant.
It’s not all cotton-candy clouds. Tree of Savior has historically struggled with a clunky UI, uneven onboarding, and performance hiccups during busy scenes. Some systems are opaque until you live in them, and the meta can feel like a moving target. Monetization and event cadence have waxed and waned over the years, and the population varies by region and season.
Still, when Tree of Savior clicks, it really clicks. It’s that rare MMO where experimentation is the point, where you load into a sunny field, turn monsters into fireworks, and tweak your build for “just one more” percent. If you crave expressive character building, cozy mob mowing, and throwback vibes with modern sparkle, this quirky canopy of a game is worth climbing.
What We Liked..
Distinctive
gratifying hero synergies
Destructible cover shapes tactics
Punchy comic-book presentation
.. and what we didn't
Balance swings and burst spam
Visual clutter in clustered fights
Monetization clarity still pending
Marvel Rivals is a fast-paced 6v6 hero shooter from NetEase that mashes Saturday-morning energy with competitive tactics. You pick from an ever-growing Marvel roster—from iconic blasters to bruisers and tricksters—and dive into objective-driven modes where abilities, cooldowns, and positioning matter as much as your aim. The hook isn’t just capes and quips; it’s the game’s signature hero synergies: certain pairs (or teams) can chain skills into spectacular team-up ultimates that change the flow of a fight. One moment your squad is scrapping on a capture point; the next, a duo unleashes a cinematic combo that deletes cover, repositions enemies, or turns a chokepoint into a highlight reel.
Maps pull from familiar Marvel locales—shiny cityscapes, mythic realms, high-tech fortresses—and lean into destructible cover. Blowing holes in barricades creates new sightlines and flanking routes, so rounds evolve as teams terraform the battlefield with their powers. It’s visually loud in a good way: comic-book panel flourishes, bold silhouettes, and effects that sell each hero’s identity without losing legibility (most of the time).
The pacing is aggressive but readable: frontline tanks initiate, blasters and skirmishers clean up, and supports/controllers keep the engine running with heals, shields, snares, and debuff flips. The result is a brawl that rewards coordinated pushes and cleverly timed ultimates over lone-wolf heroics. Expect the usual F2P trimmings—skins, emotes, and likely a battle pass—with balance and unlocks being a living conversation over time.
Caveats? Early builds showed balance volatility (superhero rosters are hard to equalize), occasional readability spikes when six ultimates collide, and onboarding that could do more to teach the synergy ecosystem. But when it clicks—when your team layers buffs, detonates a combo, and turns a map into sculpted rubble—Marvel Rivals delivers that rare “we planned this” rush. If you want a flashy, coordination-first shooter with meaningful teamplay, this might become your new nightly queue.