What We Liked..
Zany Shard Card twists
Crisp and readable gunplay
Roles fit varied playstyles
.. and what we didn't
Aggressive monetization bloat
Card RNG can snowball
Balance swings between patches
FragPunk is a free-to-play, team-based FPS that splices hero abilities into a bomb-plant/defuse framework, then throws the rulebook in a blender with its signature Shard Cards
At the start of a match—and between rounds—teams draft modifiers that can bend reality in hilarious (and sometimes horrifying) ways: low gravity, headshots-only rules, or even quirks like boosting allies by shooting them with friendly bullets or crouching to “lay” healing eggs.
The result is a tactical shooter where positioning and economy still matter, but each round becomes a fresh puzzle you solve with your squad’s Lancers, loadouts, and card combos. It’s fast, it’s loud, and at its best, it captures that “one more round” energy better than many modern shooters.
Beneath the chaos lives a very readable shooter.
Weapons kick just enough to reward control, time-to-kill keeps fights spicy without being instantly over, and abilities are impactful without (usually) smothering gun skill.
The main mode, Shard Clash, is Counter-Strike-esque with a twist; if a match ends deadlocked, a sudden-death 1v1 Duel decides it—pure spectacle and a great “clip this” moment.
Maps lean colorful and legible over gritty realism, and the roster of Lancers covers scouts, controllers, duelists, and explosive experts, so you can fill a role even if your aim’s still waking up.
What We Liked..
vehicle customization
earn real money currency on the market
engaging combat
.. and what we didn't
heavy grinding
dated graphics
ultimately light on content
Crossout is an online shooter based around vehicular combat in a post-apocalyptic future. One might go as far as to say that it is mad… to the max. Or at least, one day it might be, but for the moment Crossout is a few interesting ideas bundled into a grindy open beta. So naturally, a lot of what the game is and offers is subject change over time. Until then, though, Crossout is all about grinding for weapons and car parts in order to build a better vehicle to allow you to continue grinding for even better weapons and car parts.
What We Liked..
Great graphics
Fun gameplay
Good progression System
.. and what we didn't
Uninspired PvE
Heavy reliance on grinding
Steep learning curve
Star Conflict is an MMO set in space. The player customizes and controls his very own fleet. Take command and complete various PvE missions, alone or with a group. Then pit one of more than a hundred different ships against one another in the game’s stellar PvP battles.
Enjoy a deep meta game. Send your ships out to autonomously gather credits and earn influence for your chosen faction. Complete increasingly difficult challenges and claim your spot on the leaderboards. Whatever it is that you like in a video game chances are you will find a sliver of it in Star Conflict.
The true wonder is that Gaijin’s game does all of this while still being one of the prettiest free to play games to date. If you like space, or video games in general, I recommend giving Star Conflict a go. I’m sure you can find something you love in this diverse a game.
What We Liked..
Great graphics
Interesting Company System
Addictive gameplay
.. and what we didn't
Repetitive missions
The cash shop unbalances the game
Audio hiccups
Watch the trailer:
Dark Orbit is a free to play browser based MMO with a heavy focus on ship battles, resource collection, and clan interaction.
Developed by Bigpoint, Dark Orbit (now dubbed Dark Orbit Reloaded), aims to replicate the likes of Eve Online, within the confines of and top down isometric browser game.
Bigpoint creates a wholly enjoyable experience with very few hang ups.
Select between one of three different companies to earn glory and fortune for both the player and the employer by completing quests, collecting resources and killing space baddies.
This gameplay loop, along with some solid sound design and interesting ships to create and customize makes for a very enjoyable browser game. However the repetitive quests, over reliance on grinding, and difficulty may grate on some players’ nerves.
Graphically speaking the game is top notch: we’ve rarely seen browser games as visually impressive.
The sound design is good, however some audio sounds compressed and low quality.
If you’re a fan of browser games or have a rig that doesn’t allow for more intensive titles, Dark Orbit may be an excellent choice for you.
What We Liked..
One of the best space sim MMOs to-date
Plenty of content
ships and players
Huge battles are stories worth experiencing
.. and what we didn't
Can be too complex for new players
Grindy in-between fun moments
EVE Online is a legendary space simulation MMO that first launched in 2003. The game puts players in a compelling visual game world that's all about conquering space for your race, corporation and faction. With almost two decades worth of content and updates, EVE Online offers PvE and PvP that's unique in the genre, where both solo players and large guilds can carve our their own fun and history through huge battles where everything is at stake, in addition to exploration, economy, crafting and more. While it's an intricately complex game to get into for new players, the time investment pays off in the long run if you have an end goal in mind. The game is free to play and its microtransactions aren't that intrusive. Overall, it's still a household MMO title and worth playing even today.
What We Liked..
looks and sounds great
lots of strategy
positioning adds another layer
currently quite balanced
.. and what we didn't
just not as popular as some other CCGs
Bandai Namco brought more microtransactions
In most collectible card games, the hero, or summoner (or whatever you want to call it), sits out of sight, signified by a portrait, but in Duelyst, your general starts on the battlefield and gives the game its namesake. Battles in Duelyst are just that, duels. It’s your general pitted against your enemy’s general, and all the cards you play are in service of that.
What We Liked..
Distinctive
gratifying hero synergies
Destructible cover shapes tactics
Punchy comic-book presentation
.. and what we didn't
Balance swings and burst spam
Visual clutter in clustered fights
Monetization clarity still pending
Marvel Rivals is a fast-paced 6v6 hero shooter from NetEase that mashes Saturday-morning energy with competitive tactics. You pick from an ever-growing Marvel roster—from iconic blasters to bruisers and tricksters—and dive into objective-driven modes where abilities, cooldowns, and positioning matter as much as your aim. The hook isn’t just capes and quips; it’s the game’s signature hero synergies: certain pairs (or teams) can chain skills into spectacular team-up ultimates that change the flow of a fight. One moment your squad is scrapping on a capture point; the next, a duo unleashes a cinematic combo that deletes cover, repositions enemies, or turns a chokepoint into a highlight reel.
Maps pull from familiar Marvel locales—shiny cityscapes, mythic realms, high-tech fortresses—and lean into destructible cover. Blowing holes in barricades creates new sightlines and flanking routes, so rounds evolve as teams terraform the battlefield with their powers. It’s visually loud in a good way: comic-book panel flourishes, bold silhouettes, and effects that sell each hero’s identity without losing legibility (most of the time).
The pacing is aggressive but readable: frontline tanks initiate, blasters and skirmishers clean up, and supports/controllers keep the engine running with heals, shields, snares, and debuff flips. The result is a brawl that rewards coordinated pushes and cleverly timed ultimates over lone-wolf heroics. Expect the usual F2P trimmings—skins, emotes, and likely a battle pass—with balance and unlocks being a living conversation over time.
Caveats? Early builds showed balance volatility (superhero rosters are hard to equalize), occasional readability spikes when six ultimates collide, and onboarding that could do more to teach the synergy ecosystem. But when it clicks—when your team layers buffs, detonates a combo, and turns a map into sculpted rubble—Marvel Rivals delivers that rare “we planned this” rush. If you want a flashy, coordination-first shooter with meaningful teamplay, this might become your new nightly queue.
What We Liked..
Excellent fast-pace action
Fun gunplay and power up systems
Plenty of progression
No pay to win
.. and what we didn't
Champion balance
Uneven match queue times
Quake Champions is a free to play FPS game that continues the Quake franchises' long history of excellent fast-action team matches and gameplay. The game has over a dozen Champions to play as and each comes with unique weapons and abilities that are customizable the more you play. Progression comes fairly for simply playing the game, and players can unlock more content like cosmetics and additional match modes the higher their rank.
Presentation is fantastic and so is the gameplay, as that familiar power up utilization in matches combined with the frenzied swapping of weapons and quick movement offers some addictive gameplay. The cash shop uses currency awarded from simply playing the game and allows you to purchase cosmetics and there is no pay to win.
What We Liked..
Available on Steam
Fun and fluid combat
gorgeous art style
solid voice acting
.. and what we didn't
Combat gets repetitive after a while
lack of endgame content
English version has halved exp rates and double energy costs
obnoxious stamina system
too many P2P/P2W elements
server issues and long loading times
Anime MMORPGs are a rare breed. Good ones anyway, and for use anime and MMO fans, that’s a darn shame. So when a good Anime MMORPG comes around, we play it as long as we can and cherish it more than that all-red Pokeball.
SoulWorker is a refreshing entry into the somewhat sparse Anime MMORPG genre. The art style is just plain gorgeous, and the combat is fast and furious, no Vin Diesel required. And most importantly, the game is fun.
While it lasts at least. The game is still young, but in its’ current state, there just isn’t enough to do. Players will have a blast in the initial hours, but once the serious grinding starts, the fun drops off a cliff. The endgame is pretty nonexistent, and what little there is to do, isn’t very enjoyable. Soul Worker is an instanced based, dungeon hack and slash, and it can get very repetitive very quickly. And the alterations that Game Forge made to the game, make the bad aspects of Soul Worker even worse. In its’ current state, it doesn’t have much in the way of lasting power, but it’s a great way to spend a weekend or two with friends.
What We Liked..
Deep Customization
Nemesis System
Fun Gameplay
.. and what we didn't
Poor Graphics
Confusing HUD
Lots of premium content
Based on famed table top game Champions, Champions Online is a recently free-to-play MMORPG created by City of Heroes developer Cryptic Studios. Champions online is a comic book lover’s ideal virtual world. While it has its issues, mostly related to graphics, playing through Champions is still an enjoyable romp filled with a plethora of well executed ideas. The game creates a rich yet traditional MMO experience, however much of the game’s systems and classes are locked behind a subscription-based paywall.
The combat feels, for the most part, very traditional. It’s a variation of the classic tab targeting system we’ve come to love, and expect from games like World of Warcraft and Star Wars: The Old Republic. What differentiates combat the most is the ability to enter combat with a unique ability called a travel power. Travel powers are pretty much exactly as the sound, superpowers that allow for different methods of travel. There are a plethora of travel powers to choose from, each compliments a certain class type, however you can choose whichever you are most fond of.